// DCS WORLD / SECTOR OPERATIONS

SECTOR

The operations room of a virtual squadron, in one application: the live picture, who reads it and guides the fighters, the tower, the JTAC, the briefing before and the debrief after.

And around it, a campaign that runs on its own: inside the mission an engine fights the ground war sector by sector, and the front moves when a battlefield is won.

VERSION
v1.150
MODULES
14
THEATRES
11
LANGUAGES
4
GCI / SECTOR 4SWEEP 4 S
● FRIENDLY ◆ HOSTILE □ UNKNOWN
// 01 THE NAME

An operations room from 1940

In 1940 Britain's air defence, the Dowding system, divided the sky into sectors. Every sector had its operations room: the plotting table in the middle, the squadron state board on the wall, and the sector controller on the balcony, who sent the fighters up and guided them by radio with a heading, an altitude and a range.

That is where ground-controlled interception was born. SECTOR, Sector Operations for DCS World, does the same thing inside DCS.

OPERATIONS ROOMMODULE
The pictureLIVE
Who reads it and guides the fightersGCI / ACIS
The towerATC
Who calls the aircraft from the groundJTAC
The briefing before, the debrief afterBRIEFING / ANALYZER
// 02 HOW IT WORKS

The cycle of a mission

01 / BEFORE

Plan

The campaign scenario, each side's credits and forces, the targets taken from the .miz, the packages, the briefing and the kneeboards for every flight.

CAMPAIGNFACTIONMISSION CONTROLBRIEFINGKNEEBOARDS
02 / DURING

Fly and control

The mission reaches the server every second: the live picture, fighter control from the ground and from the E-2C, the tower, the JTAC and the comms prompter.

LIVEGCIACISATCJTACCOMMS
03 / AFTER

Debrief

The Tacview file becomes a report: stats per pilot and per side, routes, engagements with the weapon zones and the 3D view with four cameras over the real terrain.

ANALYZER
↺ TACVIEW UPDATES THE TARGETS AND THE CAMPAIGN GOES ON
// 03 MODULES

14 modules, one login

The same groups as the Control Center. 13 modules open in the demo as a guest; the Briefing Builder is for group members. Hover a card and the scan line reveals the colour photo.

TACTICAL During the mission: the picture, who reads it and guides, the tower, the JTAC. 5 MODULES

ACIS

The E-2C Hawkeye operator console for DCS World, rebuilt from the only public screenshots of a display of its kind.

● LIVE OPEN IN DEMO ↗

ATC

An air traffic control panel for DCS World: tower strips, an approach scope, airport cards and charts.

● LIVE OPEN IN DEMO ↗

JTAC

A panel for the joint terminal attack controller in DCS World, from the JP 3-09.3 formats: flight check-in with position and altitude from the feed, game plan, a keyhole that generates the IP, 9-line with magnetic heading, MGRS coordinates and target elevation from the terrain, threats within 15 miles, danger close, readback and kneeboard.

● LIVE OPEN IN DEMO ↗
INTEL Before and after: the campaign, the targets, the briefing, the kneeboards and the debrief. 6 MODULES

Mission Control

The module that holds a DCS campaign together from one mission to the next: the target board extracted from the .miz, priorities set by the faction controller, packages the leaders take and plan, pilot reports with photographs, and a front line that moves.

◐ IN PROGRESS OPEN IN DEMO ↗

Campaign Manager

The game master's page for a SECTOR campaign: which vehicles each side fields and what they are called in the conflict, which aircraft with which loadouts, what everything costs, and the cut-off date that keeps out vehicles that came later.

◐ IN PROGRESS OPEN IN DEMO ↗

Faction Command

The page from which a side commands its war in a SECTOR campaign: the front map with its own groups and the enemy it knows of, and six tabs for forces, aircraft, artillery, warehouses, log and AI doctrine.

◐ IN PROGRESS OPEN IN DEMO ↗

Briefing Builder

A compiler for JATF briefings in DCS World.

◐ IN PROGRESS GROUP MEMBERS ONLY

Kneeboards

The pages DCS shows on the kneeboard in flight, made for every seat in the flight: the summary with your own row highlighted and the times at each waypoint, and the threat page with a chart drawn by SECTOR, the route and the SAM rings.

● LIVE OPEN IN DEMO ↗
TOOLS Training, technical archive and the guide. 3 MODULES

Comms

A course, a guide, an exercise and a prompter for fighter controller communications in DCS World, taken verbatim from the ACC manual.

● LIVE OPEN IN DEMO ↗

Tools

The Hangar with 83 aircraft in 3D, eleven real wars as scenarios from Suez 1956 to Eritrea, and the SAM threat and missile lethality calculators.

Docs

The guide in four languages, with search, printable quick references for GCI, ACIS and ATC, and Duccio pointing to the right entry.

Mission Editor

COMING

Almost all of the DCS Mission Editor in the browser: triggers, weather, flights, loadouts, warehouses, FARPs, edited by several people at once. The file stays a DCS file: whatever is not touched comes back identical byte for byte. In the demo it shows as COMING SOON.

The listening tower

COMING

The first piece of the automatic tower: it listens to the SRS frequencies and transcribes every transmission with faster-whisper on the server's CPU. For now it does not transmit.

// 04 UNDER THE HOOD

Built for a real server

SANDBOX STAYS CLOSED

MissionScripting.lua is left alone: data leaves through a hook over UDP, the same road SRS and Tacview use.

DISCORD LOGIN

The roles of the Discord server become permissions: admin, user and visitor, section by section.

FOUR LANGUAGES

Italian and English everywhere, French and German as a first draft, and a guide that answers in the language of the page.

TRACED AIRCRAFT

Sixty-four types and three ships traced from scale drawings, each with its source. They are the scope icons and the debrief models.

CAMPAIGNS FROM SCRATCH

SECTOR writes the .miz on one of the eleven theatres and loads it on the server with one button.

SECURITY REVIEW

Seven areas reviewed with tested fixes: capped uploads, a parser without backtracking, constant-time tokens.

// 05 HISTORY

From a tracker to an operations room

  1. 2025 The tracker: ACMI parsing, stats and leaderboard.
  2. AUG 2026 The Briefing Builder arrives: the application becomes a suite.
  3. SEP 2026 · V1.21 The project is called SECTOR. Discord login, four languages.
  4. OCT 2026 · V1.53 The Control Center, the guide inside the application, Duccio.
  5. NOV 2026 · V1.150 The dynamic campaign and the Mission Editor: from 1.58 to 1.150 in three weeks.
LATEST UPDATES FULL CHANGELOG →
Nov 2026The dynamic campaign, and three new modules (v1.62 to v1.150).

In three weeks SECTOR went from 1.58 to 1.150, and the thread is one: a campaign that lives on its own. Inside the DCS mission an engine runs a ground war, sector by sector, with each side's forces sent by an automatic director or by a person spending the side's credits, and the front moving forward when a battlefield is won. Three modules grew around it: the Campaign Manager, where the game master sets the scenario, that is forces, names, aircraft, costs and cut-off date; the Faction Command, from which each side commands its war, artillery and convoys included; and Kneeboards, which prints the kneeboard for every seat in the flight. Each has its own page here on the site. A campaign can also be born from scratch, with the .miz written by SECTOR on one of eleven theatres and loaded onto the server at the press of a button.

Nov 2026The Editor becomes a Mission Editor in the browser (v1.83 to v1.147).

Born to move groups and routes, it now does almost everything the DCS Mission Editor does, and does it the way it does: trigger zones and rules, scripts in the .miz, weather with the cloud presets and DCS's real models, briefing, options enforced on players, goals, statics, warehouses with the Resource Manager, FARPs and grass strips, waypoint actions for vehicles and ships, Combined Arms roles. Then the flights: routes, loadouts pylon by pylon, slot radio presets, en-route tasks, orbits and escorts, and a CombatFlite-style flight plan with magnetic heading and times, which also shows where the route crosses into SAM and EWR rings. AWACS and tankers go in with one click. The map carries DCS's real roads, railways and airfields. It remains reserved to administrators, so it does not have a public page yet.

Nov 2026A tower that listens, and a helper for Duccio (v1.143 and v1.144).

The first piece of the automatic tower listens to one or two tower frequencies on SRS and transcribes every transmission, who speaks, how long and what they say, with faster-whisper on the server's CPU. It does not transmit anything yet: for now it is there to collect real transcripts from an evening and to measure what it costs the server, which has no graphics card. Duccio can lean on TypeSafe's Jev to pick the right guide entry and say "I don't know" when the question is not about SECTOR: it is optional and off by default, because switching it on means sending pilots' questions off the server.

Oct 2026A Home to come in by, and the same bar everywhere (v1.53 and v1.56).

At / there is now the SECTOR Control Center: the group's logos in the centre, then one card per module in the TACTICAL (Live, GCI, ACIS, ATC, JTAC), INTEL (Mission Control, Briefing Builder, Analyzer) and TOOLS (Comms, Tools, Docs) groups. An entry that will not open stays dimmed and says why, login, section or level, worked out by the server with the same rules as the routes. The cards use this site's photographs with the two-colour dither, and hovering over one a scan line, like the radar sweep, uncovers the photograph in colour. The Analyzer has moved to /analyzer, and links shared before arrive there with their parameters. Every group picks its logos and colours from the panel, and the top bar is the same on every page, with a slide-out menu and the mission state.

Oct 2026Duccio, and the guide in four languages (v1.52 and v1.54).

Duccio is the mascot, a pilot chick in a helmet, called up like the old Office assistant: you ask it something and it takes you to the guide entry or gives a simple answer, with no artificial intelligence. It answers in the page's language, starting from the entries of the module it is asked from, and to "what does this page do" it answers with that page's guide. The search is a BM25 index written in Python: SQLite FTS5, tried first, made long sections win over the ones that actually answered. The guide is meanwhile translated into English, French and German, and has a new group of tactical deep-dives: IFF and transponder, the 9-line, radio procedures, departure and approach, carrier operations, target identification and threat evaluation.

Oct 2026Scenarios: eleven real wars to build believable campaigns (v1.57).

Tools gains a Scenarios tab, with the wars the group's library of monographs covers and DCS can play, from Suez 1956 to Ethiopia-Eritrea 1998-2000, by way of the Six-Day War, Yom Kippur, Linebacker, the Ogaden, Lebanon, Afghanistan, Iran-Iraq, the Gulf of Sidra and the Gulf War. Each card gives the period, the theatre, the DCS map with its coverage, the forces of both sides, the events with their mission type, campaign ideas and a PvE and PvP difficulty index derived from the force ratio. Every figure carries the source's code and the PDF page, numbers stay as the source gives them and discrepancies between sources are declared, not settled by eye.

// DEMO

Try it live.

The demo runs on my server. You get in as a guest, no sign-up: the Control Center and 13 modules out of 14, with the test mission when it is running.

gcidemo.alessandrosimonitto.it
Open the demo SECTOR for your group

SECTOR is proprietary software: groups that want it on their own server get the release package with the installation guide.

// OUTSIDE SECTOR

Other DCS tools

Projects born earlier or on their own, which keep their own page in the archive.